In my case, I ran the test on an architectural scene built in 3ds Max 2016 using mental ray. It is MAXScript-based which means you can write your own conversion building blocks, but the preset that ships with 3ds Max 2017 is optimized to convert old scenes, old materials, old cameras into types optimized for the new ART Renderer. A new Scene Converter found in the Rendering menu opens a dialog that automates all needed conversions to the new specs. With large and complex scene, doing such a task manually can be daunting or at the very least, time-consuming and boring.įortunately, 3ds Max 2017 includes a new tool that makes this process a breeze. Even though ART is compatible with quite a few components “of old” such as the Standard material and mental ray’s Arch & Design shader, chances are you would want to convert your old scenes into something better suited or optimized to the new Renderer. When you move to a new Rendering Engine, the first question that comes to mind is: "What do I do with my older projects and scenes? Those ones that I have made compatible with certain materials types, light types, cameras, sun systems and so on… Will I be able to carry them over or will I have compatibility issues?"
#3ds max 2016 windows 10 compatibility windows
It is geared towards Architectural and Industrial Design renderings and its progressive nature can provides instant feedback to scene changes with the help of ActiveShade windows and viewports. The new ART Renderer is a physically-based renderer that is fast and easy to set up, as it has minimal settings and a very short, almost inexistent learning curve.
Although the new Physical Material is compatible with many renderers, it is optimized for the equally new Autodesk RayTracer (or ART) Rendering Engine, which is the main subject of our story here. In a separate article, I’ve already covered the new Physical Material and its easy and logical layout that enables you to create real-world materials with very little effort. All rights reserved.The release of 3ds Max 2017 brought several new features to help with Rendering. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. All other brand names, product names, or trademarks belong to their respective
Select Start > Control Panel > Programs and Features.Īutodesk and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries.
#3ds max 2016 windows 10 compatibility windows 8
To uninstall from a Windows 7 or Windows 8 system:
Thank you very much for taking the time, we really appreciate it.įor more information on CERs, see Customer Error Reporting. By including as much information as possible about what actions you were performing when the error occurred, you increase the report's value immensely. We can improve the stability of Autodesk 3ds Max largely because of the Customer Error Reports (CERs) you submit. Submitting an idea about a new feature or improvement Use the following table to locate additional resources. Displaymesh in script light plug-ins not working as expected.